Tabib PYR
Some men excel at medicine the way others do at strength of arms, and the Tabib are those whose knowledge is without peer outside of the Khalifate. Their remedies cannot only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.
Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Hakim PYR |
Advances to: | |
Cost: | 33 |
HP: | 39 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | liminal |
ID | Tabib pyr |
Abilities: | cures, heals +8, regenerates |
Attacks (damage - count)
mace melee | 9 - 3 impact |
Resistances
blade | 10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Hills | 2 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |